Metadata

Conquest Asset Types are in a Hierarchy, presented in the Asset Type Explorer, which allows you to see related Asset Types e.g. “Swing” is a sub-Asset of “Play Equipment”, which is a sub-Asset of “Parks Infrastructure”, but despite the relationship, the data and operations for related Asset Types are usually dissimilar, so each Asset Type:

      Defines Asset State Attributes

      Defines Asset User Fields (labels and structure)

      Can set Valuation Attributes

      Can set Security Permissions

      Can hold Standard Templates for:

      Defects

      Actions

      Asset Inspections

      Risk Events